Monday, 27 May 2013

How do post-modern media texts challenge traditional text readers in relations and concepts of representation?

How do music videos/video games/facebook/Nicki Minaj challenge modern audiences in relations and concepts to representation?

Lyotard believes that society has a lack of faith in progression through science and technology, and therefore boundaries and structures are starting to be collapsed. This is evident in the way some postmodern media texts are represented. Social networking and videos games allow consumers to represent themselves in many different ways, so they have fluid identities. As these media texts progress, the media text also become the audience, so this challenges the boundaries between the two. Audiences have control of these media texts, and without the consumer, the media text would not continue or exist.

Jameson’s theory is a stylistic theory that can challenge the audience, as a media text can represent postmodern aspects, and take on different genres. An example of this is Nicki Minaj’s music video for Super Bass. Nicki Minaj mixes the style of music between R&B, pop, and rap. This collapses the boundaries between genres, attracting different audiences to one artist. This can challenge modern audiences as they may not have heard of this mix before. This is a post modern trait as it does not stick within the set structures of a certain genre, it blurs different genres, making the artist present herself with different styles.
Nicki Minaj styles herself like Barbie, an early postmodern children’s toy. Some can argue that Nicki Minaj is a simulation of Barbie and can bring nostalgia to the audience who admire her. And according to Jameson, nostalgia is used to bring a sense of feeling to a text that has been stripped from meaning due to there being no new ideas. The reason Nicki Minaj uses these post modern aspects in her music video is because audiences are interested in watching hyper real videos as a form of escapism. This feeling of nostalgia can be seen in Wreck it Ralph also, as there are a mixture of 80’s retro video games.

In opposition to Wreck it Ralph being postmodern, it can also be described as a modern text as it has modernism characteristics. In Wreck it Ralph, there are clear conventions of the bad guy vs the good guy, and the man getting the women, where the Heroes Duty woman falls in love with Fix it Felix. Their relationship could also be seen as modern as it is a heterosexual relationship, which is seen as modernist. This is a traditionalist view, as they live happily ever after, and the structure of the narrative is linear; beginning, middle, end. Likewise the same comparison can be given to the Wreck it Ralph saying that films have been around for hundreds of years, and the film is not interactive. The post modern view of this would oppose that they have created this film to be 3D, and that this is where the film industry could be bearing as society demands to be interactive with media texts.

In relation to the games seen in WIR, and in society, video games are becoming more real with no boundaries and concentrate on immersion for a better experience for the text readers. In the early stages of post modernity popular games such as Pac Man and Space Invaders involved levels, and different stages, conforming to having these structures. As we come into the peak of post modernity and the start of digimodernism, games such as Grand Theft Auto, and Sims have collapsed these boundaries and broken the structure of the games, allowing more control and deeper immersion. This could be because of the 3 minute attention span, and if you are not winning the game, you will lose attention. However having full control of the game allows you to represent yourself how you want, and to perhaps express yourself.  This also links back to the postmodern aspect of fluid identities in Nicki Minaj’s music videos.

A theory aspect of postmodern media texts according to DeBord is that everything is a spectacle. Modern Television shows would have structure, and whether or not the audience was interactive, the tv show would continue to run. This applies to X factor and Big Brother. These shows are advertised as if you have the control of what happens in the series, and involve the audiences. This breaks the barrier between the narrative of the show, and the audience being inactive. The show can no longer exist if there is not an audience as they audience control who leaves each week, and who deserves a place on the show. Audiences now position themselves as if they are the judges of the shows, and if they were not active in the voting system, they would not accept any outcomes of who won the show, or got eliminated. Furthermore, the need for interaction links to having a degree of power, and watching a show on TV such as Big Brother leads onto the matter of voyeurism, which theorist Foucault supports. Having a voyeuristic, controlling society leads to the rise in popularity for social networking websites, such as Facebook, where control and voyeurism is vast. This breaks the conventions and structures of traditional text reader relations, where modernist viewers were passive.

The now voyeuristic and controlling social networking websites such as Facebook, give the reader and user the power to represent themselves however they wish, and to create a complete different persona. This can cause people to have fluid identities and base their life on a virtual representation. An example of another media text that does this is a video game called Second Life. This as well as Sims, allows you to create a person, build a life, and make new friendships. Postmodern games such as these allow people to become so immersed in them that they start to believe that their hyper real virtual life is a better choice. Escapism then becomes a choice to the gamers, and they escape from reality into the hyper real version of a life. This can become dangerous to society, as we could then neglect our reality of living a real life And where would this lead us? Furthermore, Facebook has the same influence on society as we can represent ourselves however we want, and it has no limits. Facebook is a postmodern text as it relies on its audience to keep it running, and without an audience Facebook would cease to exist.

In conclusion, the traditional static audience has been collapsed and is now an evermore interactive and power hungry audience. The control in games is likely to evolve where the gamer can then buy things for the game, and buy luxuries to have in the game. This lack in faith in progression could cause gamers to ditch their reality completely and resort to escaping into the hyper real world that they have created online through their game or Facebook. The control they have over the games they are playing may resort into their ‘hobby’ controlling them, as they become addicted to it. We could see a society of affection-starved people when it comes to real life interactions, and a generation of controlled gamers, living out their dreams in a virtual life, while neglecting their own one. The addicted generation.


Monday, 20 May 2013

Digimodernism


WHAT CAUSED IT?_
The drive of new technologies, in the 2nd half of the 1990's. 
WHAT ARE ITS TRAITS?_
IT allows the consumer to intervene textuality, to physically make. the text, to add visible content or to tangible shape narrative development.
WHAT EXAMPLES?_
Internet, video games, social networking, -immersive media. 
RELATIONSHIP BETWEEN AUDIENCE & TEXT?_
They can intervene. It allows the audience to be prosumers.  
WHEN IS IT, POST-POSTMODERNISM?_

HOW ARE ITS TRAITS DIFFERENT TO POSTMODERNISM?_
It is a reaction against post modernism, certain of its traits. It rejects postmodernism traits. 
WHAT SIMILARITIES DOES IT SHARE WITH POSTMODERNISM?_

WHEN DID POSTMODERNISM DECLINE/FALL?_
Late 90's, as digimodernism  
WRITE A 1 SENTENCE SUMMARY DEFINITION: WHAT IS POST-POSTMODERNISM?_
The reaction to post modernism. It is another stage in modernity. 

Saturday, 18 May 2013

Head Essay


Representation
I have decided to discuss my A2 Music video when talking about representation. Representation is how a band, or person chooses to portray him or herself or something else as. 
For example, Guantlett believes the theory that we can play with our identity, and play with our representation. In my A2 music video this applies to the band we used. They were representing a band, however, were not an actual band, and do not usually perform together. We chose to represent the performers as an unified band, to fit with our conventions and stereotypes. 
Which brings me on to the next point which Walter Lipton believes. He believes in a media text there are always opposite stereotypes. This applies to the music video, as we have the bad stereotype of gambling, and the good stereotype of the Church, and hope.  We chose to do this as they are binary opposites, and we wanted a form of conflict in the music video.
Baudrillard believes a hyper real theory, that many things are represented as hyper real. He believes representations can be false, and unreal. In the music video, there is a shot when the protagonist is looking into the mirror, and it flashes to a tired/run down version of himself.  We decided to use this shot, as it shows how the protagonist is mentally unstable. This is hyper real, as this would not happen in reality. There is another hyper real part of the music video when the protagonist is playing poker against himself. He there is a shot reverse shot of a poker game, and you cannot see he is playing himself till the end. We used this style of shot as it created suspense, and represents the two personas of the protagonist, the good guy and the bad guy. 
Judith Butler believes that gender is a performance and that there are stereotypes such as men are masculine. These gender traits can be seen in my A2 music video when the protagonist are playing poker, as this is stereotypically a masculine thing to do. Also in the band, there are only males. This is another stereotypical trait for only males to be in rock bands.
Tim O'Sullivan male is masculine, however is not seen as the bread winner, as he has an addiction and loses his job.


Audience
When talking about audience relating to one of my chosen texts, I have decided to relate it to my A2 music video. An audience is a group of people who interpret your media text. Audiences can interpret Media texts differently. This relates to theory by David Morely, where he believes a mass audience of different social classes can watch a media text, and have different meanings for it. This can apply to my A2 music video, as it does not have a fixed meaning. Audiences may have many inerpretations to why the protagonist throws the gambling money in the water. He may be doing it to show his done with gambling, or the audience may see it as a metaphor for purity. 
Narrative coherence 
the audience may not understand the narrative, but it does not matter, as it might be on purpose for them to watch the video again. As long as it is aesthetically pleasing. 
Post modern theories and observations say that the post modern audience only have an attantion span of 3 minutes. For this reason, media texts are becoming faster paced and the editing is fast paced. In my music video we made sure that the editing was fast, as post modern audiences may not be interested in it, if it doe
Hartley believes you should know your audience so that you can target them effectively. In my a2 music video we made sure we researched into the audience of the band, and so that we knew the style of MES to use in our music video.

Narrative
A narrative is a series of events in a media text. It tells the story, and
In a media text, Claude Levi-Strauss believes that in all media texts there are binary opposites or a form of conflict. In my A2 music video, there is a binary opposite of man vs women, when the protagonist is arguing with his partner. This can also be seen as strong vs weak, as she has no power in the argument. This can be seen in the shot when the protagonist slams the door, and we can no longer see the woman, and the women is alienated. I used this shot so that the audience can see how the protagonist feels, and so women can relate to the wife/partner in the music video. The audience can also see the stress that an addiction can put onto the protagonists relationship.
Tim O’Sullivan argues that all media texts tell us some kind of story, and the story they tell represent us as a culture. The story that my A2 music video tells can warn people that something you love can be addictive. This can reflect our culture of us getting addicted to something that could not be good for our relationships. I decided to represent the narrative this way as it could portray and warn of a negative future if you were not to make a change.
Pam Cook 1985 had the theory that hollywood narratives often have a begginning, middle, and end (linary), which where something happens (cause and effect), causeing a serioes of problems (enigmas) and in the end, all is solved (resolution). In my a2 music video, the narrative sticks to the linary structure. The cause and effect of the theory is when the protagonist loses his job, the enigmas are when he resorts to more gambling, and argues with his wife, and it is resolved when he realsies that he is hurting people, and turns to religion. Todorov also has a similar theory that at the beginning there is an equilibrium  and then a problem arrises and it becomes a disequilibrium, and towards the end, when the problem is resolved, a new equilibrium starts.


Genre
Genre is the type of style of a media text or literature given to the text based on common elements. It can have sub-genres that are similar to the main genre, but slightly different. All genres have sub-genres.  For my A2 Music video, there can be described to have many genres. 
Jacques Derrida states, “text cannot belong to no genre, it cannot be without... a genre”.  The band Forerunner was labelled as the Indie/Alternative genre. This is a mixture of two genres. The album that the band owns has many different styles of song on, the song we chose to put our music video to was a song, which sounded more rock. We therefore styled the band to be more of a rock/Alternative genre. This choice meant that we had to colour grade the footage to suit the genre. Relating to the choice we made, the theorist 

Nicholas Abercrombie states, “Genres are shifting and becoming more permeable”. This means that media producers are using conventions to create familiar products in order for the band to sell better.
We chose a genre that would be appealing to many audiences. Having a mixture of two different genres means that audiences interesting in both rock and alternative music might be attracted to this band, depending on how we marketed them. 

 “Genre is … an intertexual concept”, this is a quote from Katie Wales. She believes that what makes a genre of a media text is the intertextual references that it refers to. In my A2 music video there were many references we used. We used a shot for shot scene from Lock, Stock and Two Smoking Barrels and Linkin Park’s Numb music video. These are two different media texts, with different genres, so I disagree to this statement in this case, however it may apply to other music videos. 


Rick Altman argues that the genre offers the audience 'a set of pleasures". There are two pleasures. The Emotional pleasure is when the video generages a response from the audience emotionally. This applies to the stage of the music video when the protagonist loses his job. This may provoke a reastion from the audience sympathising with him, and feeling sorry for him. And also towards the end when he sorts out his inner problems with gambling, and he finds hope in religion. The audience may feel delight for him, and feel happy for him. 
The other pleasure that Altman believes is that the audience may have 'Gut' response. This gut response could apply to when they see the protagonist has gambling problems. They may be saddened by this and sympathise with the protagonists family

Tuesday, 30 April 2013

Representation

John Burger - Men act, women appear. The partner in the music video appears in the mirror.
Hyper real shot. Baudrillard, we used this shot to show how the protagonist is mentally unstable.

Walter Lippman - stereotypes of villian vs protagonist, opposites in the piece. good stereotype and bad stereotype

David Gauntlett - Transvestite  - playing with identity. playing with representation.
David Chandler -Realism.  Everything is a representation. Realism - location in video - christian band.

Roland Barthes - Everything is a myth, using commonsense, these events didnt actually happen. However we see the band and think that they are like that, they do dress like that.



Monday, 29 April 2013

Post modernism

• in its ‘waning of affect’, has postmodernism contributed to audiences become emotionally detached from what they see. They are desensitised and unable to respond ‘properly’ to suffering and joy.


Back Mirror


Facebook


X factor


Sunday, 14 April 2013

Task 5


Give examples of aspects of Postmodern Style (Jameson)
Lady Gaga KKK, No longer has any meaning to her, she uses it for fashion reasons and to be different.
Fashion trends - military trends, the militry jacket - doesnt have any meaning. style over substance


Give examples of aspects of Postmodernity Historical/Structural (Lyotard (POST-Modern)


Give examples of aspects of Postmodern Theory (Baudrillard, Dubord, Foucault)

Which 3 Theorists will you reference - and what theories

Which 2 or 3 different media forms and what approach makes them Postmodern

Compare 3 ways they are similarly and differently Postmodern

Give example of an earlier Postmodern Media Text (Intertextual references for our Case Studies?) 

How we have moved on from then to your contemporary text?

An example of a prediction for the future of Postmodern Media based on one of the Case Studies - where are we headed (Black Mirror?)

Task 3


Intertextual references to: 
The news
Facejacker/phone jacker
derren brown
Any show with an audience and stage
zombieland